Online Seminar 6.2.2025: Future Media
Welcome to PMP Online Seminar: Future Media!
Join us for an engaging online seminar that bridges the worlds of technology, art, and human connection. This event will dive into cutting-edge concepts like XR (Extended Reality), artificial intelligence, and the potential of virtual reality to foster empathy and creativity.
Time: 6 February 2025 at 10.00 – 13.30 CET
Place: Online in Zoom
Registration required: By registering to the seminar, you will get the Zoom-link.
REGISTER HERE BY 5.2.2025 at 12am
By participating in this ZOOM event you consent to PMP project to record the event for future public dissemination.
Explore the reality-virtuality continuum, spatial computing, and the metaverse while learning practical skills with head-mounted displays, immersive examples, and navigation techniques. Discover how AI can revolutionize artistic processes, from ideation to creating sound, image, and video, unlocking new avenues for creative expression. The seminar also delves into virtual reality as a tool for connection, featuring projects that merge body ownership illusions, dance, and storytelling to explore profound human emotions. With topics like story living, and empathy-driven design, this seminar empowers participants to reimagine the boundaries of creativity and technology, equipping them with practices that craft impactful and meaningful experiences.
PROGRAMME
Please note, all times are in in CET.
10.00 – 10.15 CET
Welcome and introduction to the speakers and topics
10.15 – 11.15 CET
Virtual environments
Marc Galvez, VR developer and project manager
An immersive exploration of XR (Extended Reality) designed to delve into the reality-virtuality continuum, spatial computing, AR Cloud, and the metaverse. This presentation covers essential topics such as head-mounted displays, immersive gadgets, digital twins, and techniques for interaction and navigation, including demonstrations of advanced software and hardware that enhance XR experiences that provide practical insights into their applications. Simulator sickness is also addressed, with strategies to improve comfort and usability in immersive environments. The concept of story living is explored, highlighting its potential to create engaging and emotionally impactful virtual narratives. By the end of the presentation, participants will gain knowledge and tools to design, evaluate, and refine their own innovative XR projects.
11.15 – 11.30
Coffee break
11.30 – 12.30
Embodied VR: Exploring the Boundaries of UX and Human Connection
Daniel González Franco, Interdisciplinary researcher, artist and entrepreneur
In a world where technology often isolates, Franco has explored how virtual reality can become a bridge to deeper human connections. His journey as an experience designer has led to projects such as The Machine to Be Another by BeAnotherLab, which uses body ownership illusions to foster empathy, and Eve, Dance is an Unplaceable Place, where dance and VR merge to reimagine the body as a universal language. From exploring intimacy in ImbueVR to addressing mental health through social support systems like MISS-U, Franco´s experiments aim to push the boundaries of technology while striving to uncover what makes us profoundly human. In this presentation, Franco will share how creativity and humility can redefine the boundaries of user experience, transforming technology into a medium to inhabit the lives and emotions of others.
12.30 – 13.30
AI in your art practice
Daniel Sabio, conceptual artist
In this session, attendees will learn about artificial intelligence (AI) and its various possibilities for artists. We will debunk myths about AI, and understand fun and interesting ways that AI can be used throughout the process of art creation, distribution, and ideation. The topics will range from deep ideation and rapid learning to modern uses for image, sound, and video generation. Attendees should leave feeling empowered by the new possibilities of these emergent tools and how they can enhance their artistic practice.
Speakers
MARC GALVEZ graduated in Video Game Design and Development from Universitat Politècnica de Catalunya (CITM), with extensive experience in virtual reality (VR) development and user experience (UX) design. Galvez has worked as a VR Developer and Project Manager at Espronceda Institute of Art and Culture, UX Designer and UI Developer at Digital Twin Technology in Germany, and a VR/WebGL Developer for children’s serious games in MRI environments for the Ready Teddy project in the U.S. Galvez has contributed to artistic VR projects, including Temples del Zenit by Enric Pladevall, and cutting-edge initiatives like immersive drone-based light painting with Ars Electronica’s Futurelab. He has designed Beat the Impact, a VR music game for individuals with intellectual disabilities, and developed VR platforms such as Inmensiva and Mozilla Hubs Virtual Gallery. Galvez is passionate about merging technology, art, and innovation. Website: Marc Galvez, LinkedIn.
DANIEL GONZÁLEZ FRANCO is a Interdisciplinary researcher, artist and entrepreneur. His special interest is in social innovation, developing immersive experiences towards a more empathetic society. Franco is one of the founders of the collective BeAnotherLab, creators of “The Machine to Be Another”. Their work has been awarded with the European Social Innovation Competition award, the Laval Virtual Awards (‘Learning and Humanities Award’), twice with the Ars Electronica (Honorary Mention), and N.I.C.E. awards (‘solving the world´s major challenges´) among others. Franco received the prestigious Laval Virtual Award 2019 in the Art&VR Category, and the VR Grand Prize in Kaoshiung Film Festival in Taiwan with his VR/Dance hybrid piece; “Eve, Dance is an Unplaceable place” along with Margherita Bérgamo. Website: BeAnotherLab.
DANIEL SABIO is a Puerto Rican conceptual artist living and working in Barcelona. Their work focuses on audiovisual performance and installation arts and is driven by a deep interest in science and spiritualism balanced with an understanding of emotional and transformational responses (plus a dash of humor). Sabio´s solo work and collaborations have been consistently welcomed at diverse festivals and events worldwide including Ars Electronica, Venice Biennale, ISEA, FILE, LEV, and DreamHack, among others. It has been awarded residencies for both art and music, and shown in galleries in Shanghai, Tokyo, New York, and Berlin. Commercially, they have worked with Grammy-award-winning musicians, Under Armour, and Super Nintendo World, among others. They are a professor at La Salle BCN, teaching AI animation and artistic system design in the Master’s of Digital Art and Creative Technology. Website: The Glad Scientist.
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Please note! Changes to the content of the seminar are still possible and subject to change.